Someone once asked me to explain HeroClix.  After some practice, I have come up with this.

“Its like Chess with Super-Heroes, except that if you want to play with 4 knights and no bishops, that is not only OK, it is encouraged and expected.”  At this point, I should add that you can also use characters from popular video games (Halo) and movies (Lord of the Rings).

Just like in Chess, each piece has its own unique abilities.  It comes down to 6 values.  Movement.  Attack.  Defense.  Damage.  Range.  Cost.

Movement.  How many squares across the map the piece can move in one turn.  The map is 24 x 36 squares, with a typical movement of 8.

Attack.  When attacking, roll 2 six sided dice.  Add the result to this number and compare it to the opposing pieces Defense.  If equal or higher, you successfully hit.  An average attack value is 9.

Defense.  When defending, this is the number the attacker must equal or defeat with his Attack plus the result of rolling 2 six sided dice.  An average defense value is 16.

Damage.  If the Attack is successful, this is how much damage the piece does.  The defending piece is turned that many clicks.  An average damage value is 2.

Range.  This is how many squares away a piece can be and you can attack it.  If the piece you wish to attack is farther away, you must move closer before you can attack.  Close combat pieces like Hulk have a range of zero.  They must be right next to the piece they are attacking.  Superman using his heat vision can attack pieces farther away.  An average range is 6.

Cost.  Each piece has a cost based on what it can do.  A queen would cost more than a rook, while a rook would cost more than a pawn.  If you assign each piece a point value based on its usefulness and give a point total for each side, then pieces become swappable.  If a rook is worth 5 points, a knight 3 points and a pawn 1 point, you could remove 2 pawns and a knight and put an extra rook on your side of the field.  In HeroClix, players agree in advance for a ‘point total’ for their armies.  300 points is a common army size.  You can play any combination of characters as long as the point cost is the agreed upon total or less.

One more thing.  There is no “check”.  No piece is sacred and must be protected.  The goal is to remove as many points of the opposing army before the time limit is up.

Those are the basics.  Some math.  Some counting.  Some dice rolling.  Some dial clicking.   With the above, I’ve successfully taught the basics to my son, my daughter, my wife, and several nephews.  Next time, I’ll go into powers, which attempt to recreate the super feats our favorite heroes – and villains – do so well.

Happy New Year and Happy Gaming!


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