EA Announces Battlefield V Open Beta Will Begin September 4 for Early Access, September 6 for All
August 22, 2018

In Partnership with NVIDIA, DICE Showcases Stunning Real-Time Ray Tracing in Battlefield V Powered by All-New GeForce RTX™ GPUs

Fans Can See This Technology Firsthand in the Battlefield V: Official GeForce RTX Trailer Here

COLOGNE, Germany–(BUSINESS WIRE)–This evening before gamescom DICE announced that the Battlefield™ V Open Beta will begin on September 4 for early access* and September 6 for all players on Origin™ for PC, Xbox One and PlayStation®4. The Open Beta will showcase the soon-to-be-iconic Rotterdam map on Conquest mode as well as the Arctic Fjord map on both Conquest and Grand Operations. Revealed just last week, the Rotterdam map will immerse players in a battle fought throughout the streets of Holland where the game’s dynamic physicality and destruction will be on full display. New to the Battlefield franchise, Grand Operations is a multiplayer experience across multiple maps and modes that takes players through a powerful narrative journey inspired by historical events. All of this Open Beta content can be previewed by attendees of gamescom this week, where it will be playable in Hall 6 on the show floor on PC and Xbox One X.

Also, this evening, DICE showcased NVIDIA’s new RTX technology announced during NVIDIA’s press conference with a jaw-dropping live demo of Battlefield V on PC, one of the first games being developed on the NVIDIA RTX platform to feature real-time ray tracing as a rendering technique. Previously used to pre-render lifelike worlds in movies, ray tracing with the NVIDIA RTX platform brings real-time, cinematic-quality rendering to video games. In Battlefield V, NVIDIA RTX allows DICE to imitate the way light is reflected in the real world enhancing the fidelity of reflective surfaces in every level, map and locale in the game. This will ensure Battlefield V feels more lifelike and dynamic, leading to a more immersive experience that makes players feel like the battle is unfolding in a full 360-degrees around them. The use of real-time ray tracing in Battlefield V is made possible by NVIDIA’s new GeForce RTX 20 series GPUs.

“It’s always been important to us as a studio to stay one step ahead as we look to increase the graphical fidelity in games,” said Christian Holmquist, Technical Director at DICE. “With this new NVIDIA RTX platform, more detail than ever before can now be seen on the battlefield, from recognizing the flash of a muzzle being reflected off a car to spotting the detailed reflection of a devastated facade in a splash of water on the ground. Things in the environment will feel more lifelike and real and all-out war will never look the same.”

“We’ve been close partners with DICE for many years and we’ve spent much of the last year deeply embedded with their team in Stockholm to bring this vision to life,” said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. “With the help of NVIDIA RTX, DICE is creating a revolutionary moment for computer graphics in Battlefield V, as ray tracing has been used in film for years and has long been considered the Holy Grail for real-time rendering in games.”

Building upon this partnership with NVIDIA, both NVIDIA Ansel and Highlights will be also be integrated into Battlefield V for GeForce PC gamers. NVIDIA Highlights automatically captures a gamer’s greatest gaming achievements in video. Integrated directly with the game, it knows precisely when that magic moment will happen and automatically records it using NVIDIA ShadowPlay technology, making it easier to capture those Only in Battlefield moments.

NVIDIA Ansel, available in the single-player War Stories in Battlefield V, is a revolutionary way to capture in-game photography. Users can compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share their screenshots with the world.

Battlefield V will be available worldwide October 19th on Xbox One, PlayStation®4 and Origin for PC. Those that pre-order the Battlefield V Deluxe Edition on any platform will get access three days early on October 16**, while Origin Access Premier members on PC will be able to play the full game on October 11th. Origin Access Basic members on PC and EA Access members† on Xbox One will also be able to jump into the Play First Trial on October 11th. Players that pre-order any edition of the game with the Battlefield V Enlister Offer will get early access to the Open Beta and other in-game benefits including soldier customization options, access to Special Assignments starting at launch week and immediate access to five weapons to use in Battlefield 1**.

Full details on the Open Beta can be found on the Battlefield Blog here.

*To receive early access, players must have either pre-ordered the game, or are members of Origin Access Premier, Origin Access Basic or EA Access

**Conditions and restrictions apply. See www.battlefield.com/disclaimers for details on Deluxe Edition and Enlister Offer. See here for details on the Battlefield 1 In The Name of The Tsar and Battlefield 4 Final Stand offers.

†CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE http://www.ea.com/eaaccess AND http://www.origin.com/store/origin-access FOR DETAILS.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

Origin, EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

Daniel Pickett
Daniel “Julius Marx” Pickett has been around toys his whole life. The first line he ever collected was Mego’s World’s Greatest Super Heroes line back in the 70s. He has been surrounded by collectables ever since. In 1999 he was confounded by a lack of information and news about some of his favorite toy lines he was collecting. Since he couldn’t find the information he decided to pursue it himself thinking other people might also be interested in the same news. He started writing a weekly column on the toy industry and action figure for a toy news site and in a years time he tripled the sites daily traffic with his updates, reviews and product features. He built relationships with every major toy manufacturer and many sculptors, painters and mold makers. He grew his hobby into a world wide expertise that the industry has embraced. In 2004 he teamed up with his toy buddy Jason “ToyOtter” Geyer and they created their own website www.ActionFigureInsider.com. Daniel has been quoted in both industry and mass media press outlets. Over the years Daniel and AFi have been sought out as experts in the field. Daniel was regularly featured on “Attack of the Show” on the G4 network as the primary contributor to their “Mint On Card” segment, and our front page has been linked to from USA Today’s “Pop Candy” Blog twice. Daniel’s content has also been featured on MSNBC.com, Time.com, The Wall Street Journal, The Saturday Evening Post, CNN.com, AssociatedPress.com Wired.com, Fark.com, Boing-Boing, Gizmodo.com, Ain’t It Cool News, the Official Star Wars blog, Geekologie, G4, CNet and Toy Fare magazine, among many others. He has consulted on toy lines, books, documentaries and TV shows. But all of that really just sounds snooty and “tootin’ his own horn” – the long and short of it is that Daniel loves toys and he LOVES talking about them.
Read other articles by Daniel Pickett.

 

 

 

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