Former Gaikai and Scaleform Officer, Brendan Iribe, Joins Oculus as CEO
August 25, 2012

 

Los Angeles – August 24, 2012 – On the heels of its highly successful Kickstarter launch, Oculus, a developer of virtual reality (VR) technology, announced that the former Gaikai chief product officer and Scaleform CEO, Brendan Iribe, has joined Oculus as CEO. Other key hires include Michael Antonov and Jack McCauley, who join Oculus as chief software architect and vice president of engineering, respectively.

“The success of our Kickstarter campaign has been overwhelming and a bit humbling, but now it’s time to deliver on the promise,” said Palmer Luckey, founder of Oculus. “We’ve done the R&D and have blown people away with our prototypes. These hires, all of whom have many years of experience developing technology for video games, will ensure that we first deliver rock-solid dev kits, then a consumer product that takes video games to a completely new level of immersion.”

In 2004, Brendan Iribe and Michael Antonov co-founded Scaleform, a developer of UI middleware for video games. Scaleform was eventually acquired by Autodesk in March of 2011, but not before seeing its award-winning software development kit (SDK) included in over 1000 high end video games. After overseeing the transition to Autodesk, Brendan moved on to Gaikai as the chief product officer leading the user experience and product development teams. He now lends his deep industry experience and knowledge of gaming technology to Oculus and its VR product, the Oculus Rift.

“For years we’ve talked about virtual reality, and how amazing it would be to actually play within a game, rather than just watch it happen in front of you on a screen,” said Brendan Iribe. “As a serial entrepreneur, I thrive in start-up environments, and Oculus is as exciting and disruptive as they come. The core technology is already there. Now it’s up to the growing team at Oculus to get it into the hands of both developers and gamers everywhere.”

Joining Brendan are two other veterans of the game technology space. Michael Antonov was CTO at Scaleform and software architect at Autodesk, and now comes on board as chief software architect, responsible for the Oculus SDK. Jack McCauley comes to Oculus from R0R3 Devices, a product engineering company, where he led the development and manufacturing of numerous popular video game peripherals including Activision’s highly acclaimed guitar and drum controllers, which shipped millions of units worldwide.

In the coming days, the team will be heading to multiple game shows in Europe, the United States, and South Korea. Any developer or publisher interested in speaking with Oculus should email rift@oculusvr.com. For more information, visit: www.oculusvr.com

About Oculus LLC

Oculus is a technology company revolutionizing the way people experience video games. The company’s first product, the Oculus Rift virtual reality headset, was recently launched on Kickstarter with the support of several of the leading game developers in the industry. The company was founded by Palmer Luckey and veterans of RedOctane, developers of the acclaimed Guitar Hero series, Scaleform, the #1 user interface software in the gaming, and Gaikai, the leading cloud gaming company. For more information on the Oculus Rift, visit: http://kck.st/MLCaEC or email: rift@oculusvr.com.

Daniel Pickett
Daniel “Julius Marx” Pickett has been around toys his whole life. The first line he ever collected was Mego’s World’s Greatest Super Heroes line back in the 70s. He has been surrounded by collectables ever since. In 1999 he was confounded by a lack of information and news about some of his favorite toy lines he was collecting. Since he couldn’t find the information he decided to pursue it himself thinking other people might also be interested in the same news. He started writing a weekly column on the toy industry and action figure for a toy news site and in a years time he tripled the sites daily traffic with his updates, reviews and product features. He built relationships with every major toy manufacturer and many sculptors, painters and mold makers. He grew his hobby into a world wide expertise that the industry has embraced. In 2004 he teamed up with his toy buddy Jason “ToyOtter” Geyer and they created their own website www.ActionFigureInsider.com. Daniel has been quoted in both industry and mass media press outlets. Over the years Daniel and AFi have been sought out as experts in the field. Daniel was regularly featured on “Attack of the Show” on the G4 network as the primary contributor to their “Mint On Card” segment, and our front page has been linked to from USA Today’s “Pop Candy” Blog twice. Daniel’s content has also been featured on MSNBC.com, Wired.com, Fark.com, Boing-Boing, Gizmodo.com, Ain’t It Cool News, the Official Star Wars blog, Geekologie, G4, CNet and Toy Fare magazine, among many others. He has consulted on toy lines, books, documentaries and TV shows. But all of that really just sounds snooty and “tootin’ his own horn” – the long and short of it is that Daniel loves toys and he LOVES talking about them.
Read other articles by Daniel Pickett.

 

 

 

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