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 Post subject: Re: Justice League: Doom
PostPosted: Mon Mar 05, 2012 4:56 am 
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alcinde4 wrote:
I just could never understand what Martian Manhunter's nemesis' name was.


Would it be "Ma'alefa'ak"?... That's the only name I didn't recognize in the cast list at IMDB (also voiced by Carl Lumbly).


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 Post subject: Re: Justice League: Doom
PostPosted: Mon Mar 05, 2012 6:28 am 
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Jim_Abell wrote:
alcinde4 wrote:
I just could never understand what Martian Manhunter's nemesis' name was.


Would it be "Ma'alefa'ak"?... That's the only name I didn't recognize in the cast list at IMDB (also voiced by Carl Lumbly).


That would be it. Thanks Jim.

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 Post subject: Re: Justice League: Doom
PostPosted: Mon Mar 05, 2012 8:09 am 
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alcinde4 wrote:
I just watched the special feature on Dwayne McDufffie. Wow. So talented and immensely intelligent. A very touching peace. I didn't truly appreciate the scope of his work until just now.


I thought that piece was particularly well done.

Still missing an extra animated short, though. :?

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 Post subject: Re: Justice League: Doom
PostPosted: Mon Mar 05, 2012 6:50 pm 
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Shellhead wrote:
Still missing an extra animated short, though. :?

I answered this a couple of pages back. The only reason Batman Year One got a short was because the film ended up being too short when done. There is no plan to put shorts in with each movie.

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 Post subject: Re: Justice League: Doom
PostPosted: Mon Mar 05, 2012 6:56 pm 
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Finally got the chance to watch this tonight. It was pretty good. Some of the scenes were very true to the comic, others were very different. I liked it overall.

One Thing. This looks like a sequel to JL:Crisis on Two Earths. When they announce Cyborg as a new member, it made me wonder "What about the 5 heroes you added to your team at the end of the last movie?" You know, Aquaman, Firestorm, Red Tornado, Black Canary, Black Lightning. I know, the two movies might have nothing to do with each other, but it did make me wonder.

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 Post subject: Re: Justice League: Doom
PostPosted: Tue Mar 06, 2012 8:17 am 
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superfriend wrote:
Shellhead wrote:
Still missing an extra animated short, though. :?

I answered this a couple of pages back. The only reason Batman Year One got a short was because the film ended up being too short when done. There is no plan to put shorts in with each movie.


True, but they spoiled us with the Green Arrow, Hex, and Spectre shorts during earlier releases. :wink:

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 Post subject: Re: Justice League: Doom
PostPosted: Tue Mar 06, 2012 3:19 pm 
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I watched it over the weekend, and I really enjoyed it. I'm not familiar with the storyline in the comics, though, and maybe that helped.

I, too, miss the shorts. I thought they were a nice extra.


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 Post subject: Re: Justice League: Doom
PostPosted: Tue Mar 06, 2012 3:30 pm 
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I had some issues with the story, but overall, enjoyed it.
The method to disable GL was more appropriate for John Stewart, not Hal, and one would think the ring would tell him what he was holding (no spoilers, just in case).

Anyways, blu-ray for cartoons is way overkill except for the improved audio.

And you can get great HDMI cables from bluejeanscable.com for peanuts.

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 Post subject: Re: Justice League: Doom
PostPosted: Tue Mar 06, 2012 3:39 pm 
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GLsector666 wrote:
The method to disable GL was more appropriate for John Stewart, not Hal, and one would think the ring would tell him what he was holding (no spoilers, just in case).


That's a good point... but doesn't he have to inquiry and ask it to scan? I didn't think the rings functioned on their own unless looking for a sentient replacement.

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 Post subject: Re: Justice League: Doom
PostPosted: Fri Mar 09, 2012 8:15 am 
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It seems the rings are useful only when the writers want them to be.


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 Post subject: Re: Justice League: Doom
PostPosted: Sat Mar 10, 2012 9:15 am 
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I watched it last evening and really enjoyed it.

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 Post subject: Re: Justice League: Doom
PostPosted: Sat Mar 10, 2012 10:10 am 
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GLsector666 wrote:
I had some issues with the story, but overall, enjoyed it.
The method to disable GL was more appropriate for John Stewart, not Hal.

In case you did not know, when this story was told, the Flash and Green Lantern involved were Wally West and Kyle Rayner. The original traps were intended for them specifically. For Flash, the idea was to make him keep vibrating until he exhausted himself. For GL, the idea was to make him doubt his abilities so his ring was unusable.

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 Post subject: Re: Justice League: Doom
PostPosted: Sat Mar 10, 2012 10:20 am 
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I thought they made Kyle blind since his abilities with the ring were all based on visualization so if he can't see he can't create constructs. I didn't think it had anything to do with doubting himself.

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 Post subject: Re: Justice League: Doom
PostPosted: Sat Mar 10, 2012 10:49 am 
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Kyle believed he had become blind and the ring manifested that will.


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 Post subject: Re: Justice League: Doom
PostPosted: Sat Mar 10, 2012 10:51 am 
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j1h15233 wrote:
Kyle believed he had become blind and the ring manifested that will.

Now I have to go back and reread that because that's not ringing any bells but I haven't read this since it was published. One of the last good non Morrison stories on JLA!

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