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 Post subject: Build a better Bane project
PostPosted: Sat Jul 28, 2012 9:33 am 
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Corporate Spin Monkey
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Joined: Sun Nov 04, 2007 6:30 pm
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Location: Kent, England
I love the sculpt on the DCUC CnC bane, but hate the size of the figure. Bane is human and so should not be that tall. So, wanting a decent version of him that would be only about a foot taller than Batman, and that used the Mattel Mongul figure buck as a base to keep it uniform with the rest of the line, I decided to work this up.

It's been something I've been doing in fits and starts and will hopefully get finished sooner rather than later but here is a preview to get things going....

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I'm going to use the lower arms from the DCSH Bane, cut off at the mid forearm and attach them to the Darkseid forearms. Also, I got the CnC head shrunk down and cast and will be using that to make it a little more in scale.

What do you guys think?

If this works I'll probably do a similar mod using the DCSH Darkseid body for Lead, and get his head cast and shrunk down too. The one shown at SDCC is just way too big for my liking.


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 Post subject: Re: Build a better Bane project
PostPosted: Wed Aug 01, 2012 7:07 pm 
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Joined: Mon Feb 20, 2012 8:39 pm
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Awesome!!! would love to see the finished Bane!!!!

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 Post subject: Re: Build a better Bane project
PostPosted: Thu Aug 02, 2012 10:30 am 
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5" Scale
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Me too, let us know how he turns out.


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 Post subject: Re: Build a better Bane project
PostPosted: Thu Aug 02, 2012 10:45 am 
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Will do.


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 Post subject: Re: Build a better Bane project
PostPosted: Mon Dec 17, 2012 3:35 pm 
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This is a really good idea, cant wait to see how he turns out.

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 Post subject: Re: Build a better Bane project
PostPosted: Sat Dec 14, 2013 7:58 pm 
HEY! New guy! GET HIM!
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Joined: Mon Jun 17, 2013 1:18 am
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Very nice.

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 Post subject: Re: Build a better Bane project
PostPosted: Thu Feb 27, 2014 2:24 pm 
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Corporate Spin Monkey
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Joined: Sun Nov 04, 2007 6:30 pm
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Location: Kent, England
Hi guys, well I've had a little bit of time off work and among other things I need to catch up on, I've been trying to crack on with some customs. I've gone back to my Bane project and have also been working on a couple of other Batman related bits.

First off, here is a rough mock up of what Bane will look like, I've still got a lot more sanding, sculpting then paintwork to do, I just wanted to do a quick coat of black to see where it needs sanding/sculpting etc. The arms are being worked on separately so not attached. I try to work on the premise that any custom I do for my DCUC collection should use DCUC/DCSH parts as much as possible to fit in style wise with the rest of the line. Also, I had the head cast and shrunk down slightly so the final one will be a tad more in scale than the CnC one on it in the pic.Anyway, here's Bane....

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And here is a quick rough paint of Alfred, using a reworked Mattel Movie Masters Sinestro head (it's going on a Mad Love Tuxedo Joker body)...

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And finally a Commissioner Gordon, using a repainted Movie Masters Harvey Dent head with sculpted tash, MM Gordon glasses on a Constantine body that will be repainted...

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 Post subject: Re: Build a better Bane project
PostPosted: Wed Jul 16, 2014 8:32 am 
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Joined: Sun Nov 04, 2007 6:30 pm
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Location: Kent, England
Couple of new pics of Bane as I get closer to finishing him. Obviously he still needs to be painted, and before that there are some minor sculpting jobs still to be done, but it finally feels like I'm on my way to finishing this one....

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Already though I'm much happier with his height than with the DCUC production one. Although I have used parts from that figure.


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 Post subject: Re: Build a better Bane project
PostPosted: Thu Jul 17, 2014 12:21 pm 
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5" Scale
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Joined: Sun Nov 04, 2007 6:30 pm
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Location: PACNW
Nicely done and thanks for sharing. Something I wish they had released in The Batman waves was a normal Bane. Look forward to seeing more customs.


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