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shishalzafrazz
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Post subject: Re: SDCC 2013: Ghostbusters thread Posted: Mon Aug 12, 2013 10:11 am |
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picked the wrong week to quit sniffing glue |
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Joined: Sun Nov 04, 2007 6:30 pm Posts: 2626 Location: New Orleans, Louisiana
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its funny, but that's actually a big part of why I bought in. I figured, its not likely to hit the number necessary, so why not buy in just to try to help?
_________________ If it's as powerful as you say it is, it shouldn't need you to protect it from me.
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shishalzafrazz
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Post subject: Re: SDCC 2013: Ghostbusters thread Posted: Tue Aug 20, 2013 2:03 pm |
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picked the wrong week to quit sniffing glue |
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Joined: Sun Nov 04, 2007 6:30 pm Posts: 2626 Location: New Orleans, Louisiana
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And there you go. No one wants a $215 noise making ecto 1. Hopefully that was not the only option. Hopefully they gave us the "what we want you to pay for it" option and now we'll get the "what we actually have to charge for it" option.
_________________ If it's as powerful as you say it is, it shouldn't need you to protect it from me.
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Joe G.
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Post subject: Re: SDCC 2013: Ghostbusters thread Posted: Wed Aug 21, 2013 8:15 am |
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shirtless hugger |
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Joined: Fri Aug 29, 2008 11:14 pm Posts: 1296 Location: Seattle, WA
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I think I would definitely have pre-ordered if it had been less than $100. I don't care about all the lights and sounds, though, but I'd imagine removing all of that stuff would bring the price down considerably.
_________________ Joe G.
Looking for: MOC trilingual Super Powers Flash, and any pre-production Super Powers Flash items (proof cards, prototypes, etc.). Basically anything that's Super Powers and Flash related, I am interested in.
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Jim_Abell
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Post subject: Re: SDCC 2013: Ghostbusters thread Posted: Wed Aug 21, 2013 4:15 pm |
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Loose, Missing Package |
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Joined: Sun Nov 04, 2007 6:30 pm Posts: 13506 Location: Cox's Creek, KY
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I really don't think removing the lights and sounds would've helped all that much, you can buy all sorts of light and/or sound toys for $5 or less that will do more than the Ecto-1 would've. The only concession is getting rid of the song would've probably brought down the cost a bit due to music licensing (but then again maybe not that much, consider how many Halloween CDs have that song on it - the original version, too - and those tend to be $5-$10 for 10 songs). The car would've been a lot of plastic which makes for a huge mold, all the doo-dads and junk on the roof would add up, too, with sculpt, tooling, paint and assembly (can't be just a chunk of semi-detailed plastic like a 1:64 Hot Wheels). Then there's the engineering on the five doors and the sliding proton pack rack and the car would have to have a far larger detailed interior than the Barris Batmobile. I can't say that $215 would be a rock-bottom number but I can't imagine the thing ever going for under $100.
_________________ "I'll always be a Toys 'R' Us kid..."
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stewbacca
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Post subject: Re: SDCC 2013: Ghostbusters thread Posted: Thu Aug 22, 2013 9:25 am |
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Still ahead of Mudd |
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Joined: Sun Nov 04, 2007 6:30 pm Posts: 6656 Location: Shelbyville, KY
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Hush Jim... no logic allowed when we are Mattel Bashing.. Especially about actual manufacturing costs..
_________________ Fastest know derailer of threads in the know universe...expanded or otherwise.
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