In honor of our anniversary, I will revisit the well that never goes dry: Bollywood! And the only thing better than regular Bollywood awesomeness is groovy 60′s surf rockin’ Bollywood! Take it away, Ted Lyons and his Cubs! (I am working on something great for the anniversary, but it’ll be a little bit later than I expected).
Well, that turned out to be a bit longer than I had planned on. It’s been four long years since my last look at the “rejected” concepts that my former co-workers and I came up with when we were working on promotions for the launch of Star Wars: Episode One, The Phantom Menace. And it has easily been the most read article we’ve had here at AFi, bouncing around everywhere from Boing Boing and Gizmodo to the official Star Wars blog and Wired, culminating in an interview with NPR about how it all went down.
But the concepts I showed were only a handful of the ideas that we developed. Admittedly, I cherry-picked the best concepts for that first blog; what I feature down below may cause you to roll your eyes a few times. But let me back up and recap the assignment: I was working for a promotional merchandise company when we got the chance to pitch ideas for a few items that would be made to tie-in to Pepsi’s big Episode One promotions. Until we actually won the job, we could only use things from the original trilogy to concept with. If they liked the idea, we could later try and make it fit with the new movie once they let us see a storyline and artwork. We didn’t have a budget, or even know what the items might be used for (part of the pitch was for us to tell them how to use the merchandise). So we could be making something that cost $.25 to manufacture (say, an on-pack for a Pepsi bottle of can) or we might make something for $300 (a “dealer loader”, that it, a display in store that the store owner would keep or raffle off after the promotion is over).
We came up with hundreds of concepts over about 4-5 rounds of pitching. I and a co-worker, Steve Ross, were the big Star Wars fans of the office, but everyone pitched in. Halfway through the pitch we hired noted comic artists Kerry Gammill and Keith Wilson, so you’ll see that some concept art is definitely better than others. And for all that is here, there is still a good number of concepts that I can’t find the artwork for – in 13 years you tend to lose a few things. As it is, these presentation boards are pretty big and are too big to scan; I had to take photos of each one and clean those up, hence one big reason it’s taken me so long to write this follow up. You can see what the actual boards looked like at right; after we landed the account and created the four life-size characters seen way down below, Lucasfilm was so pleased that we explored making two more characters for the video release: Sebulba and Boss Nass. That exploration didn’t get very far, but I’m not sure if I remember why exactly it was killed. Keep in mind that as I said before, most of these concepts were never seen by Lucasfilm or Pepsi before they got killed at lower levels. So please don’t blame them if your favorite concept never got made.
Anyway, I’m breaking this round up into a few sections, partly because there are some many concepts (and keep in mind this is just a big chunk of what went to final inks and color. We have twice as many rough sketches and written out ideas that didn’t make the cut as we do ones that were presented) and partly to explain each grouping in greater depth. Before I go into the concept I would like to ask one thing: the last blog went around the internet like crazy and keeps coming back every few months as more people discover the designs. But many places that originally grabbed the art didn’t link back here, and now most mentions are unattributed. I have no problem with people sharing these and spreading the word, but I do hate that these are being seen out of context. So if you do grab these or post them somewhere else, please link back to this article. Thanks. And I just launched a new blog where I discuss non-toy stuff like design, politics, and media (toy stuff will remain here at AFi) so please go check it out at Barkingwood.com!
Light Side of the Force/Dark Side of the Force
When we were coming up with all of these concepts pretty much the only thing we had to keep in mind was for everyone to make sure we hit every price point with at least a few ideas, so that we weren’t all concentrating on the big tickets things (which were more fun!). And as guys who immersed themselves in Star Wars, it was less about looking for things to concept about, and more to try and design something that would incent fans, moms, and kids to want to buy some Pepsi to get our merchandise. But occasionally word would come down from the client requesting a specific direction to explore. In the group below, that direction was to show the duality of the light side and dark side of the Force, as embodied by Anakin Skywalker/Darth Vader. We knew what Anakin looked like because Lucasfilm has released some pics when Jake Lloyd was cast. But outside of that we had no idea how the character would be used in the film, so we hedged our bets by including a few Luke concepts in there. And as you can see, it was stretch for us to try and tie these two characters together in a physical product. Some of these smaller items that Steve Ross did, like the “Time Chamber” were based on technology from Disney’s Haunted Mansion and would have been really cool to see produced. Again, realize when we developed these in 1998, there was very little Star Wars merchandise out there yet. Even the toy line was barely over two years old. So when you see items like the stacking figures that someone eventually made, don’t point out that these exist, instead ask yourself why doesn’t ALL of these concepts exist by now?
Pepsi Specific Concepts
Knowing that we would most likely either be including these with a six-pack of Pepsi, or making a display around carton of Pepsi in stores, we developed a lot of ideas that were very tied in to Pepsi. After all, Pepsi spent nearly one billion dollars for the license, so they wanted to sell a whole lot of soda. (By the way, this is a pretty common practice. For Episode One, Pizza Hut even created a mascot just so she could interact with the Star Wars promotion.) Some of the ideas were based on the fact that the film would open during the Summer (grills, pool toys, etc.), some just traded off functional items that could be made from iconic images like Vader’s facemask. One note on the prequel characters that start showing up in these concepts: are a couple of rounds of pitches, Lucasfilm allowed us to use whatever we found on the internet about Episode One to concept with. Enough information had leaked by that point that we had a good idea of certain characters and vehicles and places. But our artwork was based on detailed descriptions given to us by friends who had seen some of the work being done at ILM. Those descriptions included things like “Gungans don’t wear clothes” and “Jar Jar has dreadlocks and speaks like a Rastafarian”. So please don’t judge our artistic talent by these goofy designs. There were a few really neat items that didn’t make the cut. My team had previously made the Character Cup Toppers for the Star Wars special edition, so for this round we came up with something new: the straws would be lightsabers or laser blasts coming out of guns, and would follow a track that twisted around the inside of the cup. As you turned the cup, the “blade” would extend with the familiar lightsaber ignition noise from a hidden sound chip. We made some engineering prototypes and they worked quite well (and I even sculpted a few mock-ups one afternoon in my cubicle for a last minute meeting!) but in the end the high cost killed them. And being huge toy collectors, we tried to give “hidden value” for fans of the Kenner toys like the Cantina Dispenser. It was going to be scaled to the action figures, so even if you didn’t use it for your drinks you would have an awesome pre-made diorama (much like the Yoda Pencil Sharpener in the section below this one).
Miscellaneous Concepts
Like the last blog, this group is just a whole bunch of random ideas thrown up against the wall to see what sticks. This project was both fun and frustrating. We had a very limited time to make…whatever is was we were going to make. We were working on many different projects at the same time all this was going on, and we had no clear idea of what the client wanted (mainly because the client wasn’t sure, either). So be kind to some of these pieces. The fabric booksock is not our finest hour.
What Was Made
We ended up producing one big idea: the life-size characters that showed up in many stores as part of a Pesi display, and lots of little ideas. Although some of these were fairly expensive high-end items, like the leather bomber jacket with the Naboo/Federation fighter squadron embroidered patches. The lightsaber flashlight was a great replica of Qui-Gon’s saber, and the first lightsaber made with a belt clip (the resin prototype is shown below; I can’t find a picture of the actual item that was made). The bottle toppers were also finger puppets.
So that’s it for this round, and that is the end of the Pepsi concepts! I have at least two more blogs detailing what it took to actually get everything produced. I’m really hoping to get both finished before San Diego Comic Con this year! And huge props go out to my former buddies in the trenches, who came up with all this stuff and fought to get it made: Steve Ross, Mike Hawkins, Kerry Gammill, Keith Wilson, Laurie Brownlow, Mark Mears, Mike Flecker, Keith DeWaters, Mike Dethloff and Brad Weston.
So these days it seems like no one is totally happy with the companies that are making mainstream toys. If it’s not the price hikes, it’s the selection. Or the quality control. Or the shoulders are backward. Sure, sure, these problems are all annoying, especially in light of the price you pay for the toys these days.
But at the risk of sounding like every other apologist jackass out there, sometimes these things really are out of the control of the people in charge of shepherding the line from concept to manufacturing to store shelves. Things like parts missing from packages, or bad paint jobs, or bent legs are all factory related issues. And no matter how many samples you may check and sign off on at the end of the day you really have no idea how well the factory is going to follow your master samples or the checklists you devise to make sure all runs smoothly. Even having someone stationed in China doesn’t fix everything. When I was designing toys, I worked for small enough companies that I was often the one overseeing the process through the factory, even staying in China from time to time. Mistakes happen on every job, it’s just part of the process.
But the factory stuff at least gives you the opportunity to fix things. If you catch it early, most times collectors never have any idea about the daily problems that crop up. And for large runs, you can always make running changes to try and fix it as early as possible. But some of the things that collectors complain about are simply out of your control. And nowhere in the process is that lack of control more frustrating than in dealing with Licensors (or clients). These people are the ones with the ultimate control of their properties, and they are the ones who dictate what you can and cannot make. Even more frustrating is that most of the time the people in charge of licensing are not creators or artists, but simply account people working their way up the ladder and happen to have stopped there. They don’t know the property, they don’t watch the cartoons/movies/tv shows. No, what they have is a style guide, which to them is THE BIBLE.
No joke! That style guide went through a long, complicated process designed to take thinking out of the equation. The licensing rep can be very pleasant, and fun to work with, and very smart, but if you want to deviate from the style guide or the approved corporate branding, then you have huge problems. Because they do not want to “color outside the lines”, because they a.) have no power to make those decisions, and b.) don’t know what they can and can’t do since they didn’t create the property. This whole drawn out preface leads me to what are arguably two of the biggest complaints with some toy lines out there today: character choice, and color choices.
When I was designing toys for Wendy’s, we didn’t often get opportunities to reward the toy geeks within the design team; most of what we worked on was aimed at 5-8 year olds, with licensees such as Maya & Miguel or Pokémon. We did get to make a really cool Mario action figure (with resealable card!) but even that was a battle, from having a card in the first place to adding a peg hole for verisimilitude. It was a success, though, so we kept wanting to do an assortment of nothing but carded figures for one month. Unfortunately, when the right properties came along, most of them already had other companies making action figures and we were blocked from doing it. (Eventually, Wendy’s requested that we finally make a full figure assortment…for Charlotte’s Web. Yes, we made carded figures of ducks, sheep, and spiders. Get the picture why this job is so hard, yet?)
But occasionally, a fun geek property would drop in our laps. And the year after it debuted, we got Teen Titans (Short note: we lobbied for the TT license probably a year before it debuted, but the execs thought it wouldn’t be a big hit. When we finally made the the price had gone up, of course). Being very aware of the Bandai line, we looked at ways that collectors might be able to integrate what we make with that toy line. Keep in mind, whatever we made had to be fun for little kids first and foremost. So we churned out the usual 100 or so concepts, took about 25 to color, and proceed to weed down to the final 4-5 toys from there. Now, anyone who collected the Teen Titans Bandai toys are sure to remember one fact about the line: They didn’t make the line 3.5″ SCALE, they made all the figures 3.5″ period. I’m not sure why; sometimes this is a function of contracts in splitting the license. In any case, those that wanted a Cyborg figure to be in scale with the rest of the TT kids were out of luck. Instead of the relative sizes matching the picture up above, this is what they got:
So that was a problem. Wendy’s to the rescue! One of the concepts we pushed and pushed was a Cyborg figure that was perfectly in scale with the Bandai Titans. I knew that collectors would buy them up, AFi could have publicized the scale unity, win win all around. Now, since Bandai had the license for action figures, we couldn’t make a perfect representation. We could make a “figurine”, though. And after a bit of back and forth, we came to the agreement that as long as it had a base it would be considered a figurine, and not a figure. We would just make the base removable. Keep in mind that we only had less than $.50 to play with, so the only articulation would be in the arms, which would pump with the press of a button on his back. But standing on the shelf the idea was for him to fit in perfectly with the Teen Titans figures. The concept got pretty far down the chain, ending up in the near final mix, going all the way through costing and into engineering. But unfortunately, the licensor felt that Cyborg just wasn’t leading man material. It was decreed that we could use the whole group on toys, but any individual character could only be Robin, who parents would recognize. So adios, Cyborg.
That wasn’t the end of our problems, though. And it brings me to the second complaint fans make: color choices. Specifically, this was a huge problem throughout the life of the Justice League Unlimited line. And it has a very simple answer. The WB style guides have color callouts, showing the Pantone number for each color used on every character and prop. It also has specified callouts for the paint chips and plastic used for merchandise. And here is where we get back to the licensing reps not wanting to deviate from the guide. The callouts for the plastics only use one color for each section of a character’s costume, since you don’t paint shadows and highlights on a toy like you would on a drawing. But the guide chose the shadow color as the base color for the plastic! So all of the colors are too dark. To make matters worse, one of the first steps you do is send the factory the Pantone numbers, they send back paint chips that match, and the studio approves those paint chip so the paint/plastic can be ordered. This process happens every month with many different licensors, so it’s just a well-oiled process. In general, why would you ever question the style guide or licensor that they might be wrong BEFORE you see any of the toys? The answer is, you don’t. You’re busy with all the other projects on your plate.
So when we couldn’t make Cyborg, we went ahead with a Robin spinner (that had a really neat 3D Teen Titans logo with a magnet inside!) You push the sculpted logo near the figure (which also has a magnet inside) and it’s pushed away as it spins wildly. Fun. Everything went according to plan until we received the final painted sample. At that point he ceased to be referred to internally as “Robin” and instead became “Sunburn Robin” to everyone involved.
All of his colors were way too dark. The yellow of his costume could barely be seen against the red. So we had a problem. To compound matters, the figure was 100% approved. You don’t mess with anything that is approved, as approvals are always a pain. And look at this from an exec’s point of view: the studio is happy, the client is happy, the toy will be gone in a month anyway. Why open a can of worms just to have to pay for more paint, delay production a bit, and possibly cause bad blood with the licensor by giving them more paperwork? To their credit, after we argued a bit and brought in the Bandai Robin to prove our point we were able to go back to the licensor to request a new color palette (props to lead creatives Greg Leibert & Brian Sandlin for really fighting that fight). And that’s when things got weird. For whatever reason, WB was convinced that the colors were too dark. But they said we could only change two of them. I have no idea why. Maybe that was the cost limit for new paint? Who knows. We ended up choosing the go bright with the yellow and skin colors as those were the ones that really stood out. But it still was not “right”. (And we couldn’t afford the paint apps to make the inside of the cape yellow or his grey boot tips, in case you were wondering).
And if it had been an action figure, no collector would have said “Well, they got some of the colors right, I’ll give them that”. They would have screamed bloody murder that the other colors were wrong. And I can’t argue that. But no one saw the fight to get it to that point. The rest was simply out of our control.
As the years have gone by and I’ve gotten older (and wiser?) I’ve come to notice that every time one of our distinguished men of AFi have posted pictures of their past childhood holiday toy pictures that something has been missing from my life: namely, and similar pictures of MY childhood Christmases filled with toys. For that matter, I really never had any pictures of much of my childhood, period, outside of the typical family portraits.
Or so I thought. Last year while home for the holidays I made an off-hand remark to that effect to my mother, who then asked why didn’t I look in all the boxes of slides we had stored upstairs. Turns out that my parents DID take a tremendous amount of pictures, only they were almost all slide film and then put away once we stopped gathering around the ol’ Kodak Carousel. Since I was curious as to what slides we had, I took it upon myself to scan them all and convert them into nice digital files.
Well, over 6000 slides, 12 months, and many hundreds of hours later, I now know what is on all of those slides (and might I add they date back into the 1950s, well before I was around). And I still have around 2000 more slides to scan…unless they find even more boxes, which is a very distinct possibility. But within all of those pictures, I did find a number of great shots of what I received for Christmases past. I haven’t gotten into the 1980s yet, and if you had asked me before I scanned them what toys I received, I would have told you that I mainly got cars & planes, model trains, and a toy drum set until 1978. At that point my life was overtaken by Star Wars, (I even made my own xmas stocking shaped like Boba Fett’s leg, seen at right!) and I can’t really remember owning any other toys until I started collecting in earnest in college (well after throwing away everything I had in childhood).
What I wouldn’t have said I owed was any GI Joe toys. I do remember having the awesome Sea Wolf sub, and maybe a Joe with Kung-Fu grip, but I would have stopped there and said I didn’t play with the Joes. I would have been a damn liar. Turns out there is photographic proof that I indeed played with Joes. In fact, I owned a number of Adventure Team Joes, playsets and vehicles. And now that I’ve seen all these sets in their awesome packaging, I really, really wish I still owned them! Ah well. Take a look at the coolness below, along with some other early 1970s toys I wish I still owned, and a few other shots for a geeky childhood. I do still own that great Mickey Mouse head bank, along now with the other 3 characters they made. And as much as I claim to not like the Muppets, I apparently liked them enough back then to have a big-ass poster of Kermit and Fozzie on my wall. Anyway, enjoy the nostalgia!
So I know folks have been watching this blog daily, asking themselves “Where is ToyOtter, and when will he blog again?” Well, folks, the answer is simple: I’ve been scouring the Earth for you, looking for quality Bollywood clips to post.
And brother, do I have a clip for you! Featuring the International star Chiru (known around these parts for his “Indian Thriller”) this scene contains the craziest, most jeep-flipping, horse-skidding*, glass-shattering action you’ve ever seen. They just don’t make them like they used to. Enjoy!
*Animals were most definitely harmed during the filming of this movie. Sweet Jesus, the horse sequences just make me cringe.
The Space Shuttle Columbia Lands at Kelly Air Force Base, San Antonio, Texas, March 1979
Or, what the Space Shuttle means to me. On Thursday, July 21 2011, US Space Shuttle Atlantis touched down for the final time, returning from the last mission that the shuttle program will fly for the United States. The program and the shuttles themselves have been retired, cast aside due to a national lack of enthusiasm and a casualty of the ludicrous economic battles that pass for governance these days. But none of that matters to me when I think of the Space Shuttle.
First and foremost, to me it remains the last exciting moment of the US Space program that really touched people when I was growing up. Sure, the Mars rover and the various interstellar missions of the past 20 years have been interesting, but the Space Shuttle program was a continuance of that bright, shining age when it really looked as if the science fiction was being coming the science reality. It was totally conceivable that by the year 2000 we might have (small) colonies on the moon, or a floating city in space to replace Skylab.
In 1979 my dad was in the Air Force, working at Kelly AFB in San Antonio when it was announced that the newly christened Shuttle Columbia, the first shuttle to go into space, would be stopping at Kelly overnight to refuel on it’s way to the Kennedy Space Center in Florida. I was already excited about the shuttle, having seen the promos for the new James Bond movie, Moonraker, that was coming out that summer, so when dad woke me at 6am so we could drive across town to Kelly Field and watch it take off the news morning (on the back of a 747) I was beyond excited. I, of course loved Star Wars, and Buck Rogers, but this was REAL. I remember there were a lot of people who showed up to watch what was basically a big plane sit on a runaway, it an event that was closed to the public.
Afterwards, we went to a hobby shop where he bought me a small toy Space Shuttle. I remember keeping it sitting on my desk for quite some time, enamored by it’s unique shape and markings. Unlike previous spacecraft, the shuttle was a sleek, cool looking vehicle. I think it’s no coincidence that so many movies worked in the actual shuttle design instead of aping Star Wars when dealing with “non-fighter” craft. Unfortunately, we know how the rest of the story goes: I saw the Challenger disaster happen live on tv in my 11th grade art class. I remember how horrified and distraught my teachers were that one of their own was on that ship. And the Columbia herself came to rest back in Texas in 2003 in another horrific accident, although I was in California by then.
But with all that, when I think of the Space Shuttle my mind always goes back to that little toy one my dad bought me, and the long gone hobby shop where it was purchased. You can still find hobby shops, where you can buy model planes and trains, but they are becoming few and far between. Like Borders bookstores that are closing for good this month, and Circuit City, And Linen’s & Things, and all the mom & pop bookstores and variety stores before them, we are left with just one or two big box stores for each category now. The era of stores that catered to specialty items exist online, but it’s not the same. There is something to be said for riding your bike to the hobby shop for a model, then to the variety store (Winns? TG&Y?) for some action figures, then on to the drugstore for trading cards and a soda, ending up at the neighborhood used bookstore where the owner has a little side room filled with old comics and pulp paperbacks to leaf through. But those days are gone, and they’re not coming back. And now I fear the days of excitement over space exploration are joining them on the shelf marked “nostalgia”.
I’m going to be taking a hiatus from writing about toys to concentrate on a few outside projects that need my full attention, so this is going to be my last blog post for what might be quite awhile. And although I have a lot of great blogs sitting around in various stages of completion, one article in particular demands to be finished before I take my leave.
Five years ago, shortly before I left California for Texas, Julius Marx and I paid a visit to the studio of a truly fantastic artist, sculptor, and all-around great guy: Rubén Procopio. If you don’t recognize the name you surely will recognize his work (and if you don’t recognize the name, shame on you!).
First, Rubén has recently written an awesome book (with Tim Bruckner and Zach Oat), Pop Sculpture, that anyone who is interested in sculpture should read. If you want to be a sculptor, I would even say stop reading this blog right now and go buy a copy. It’s a really, really informative look at the whole process of creating action figures and statues based on popular media properties.
Second, Rubén has been involved in so many areas that are near and dear to my heart that I alternate being in awe of him and being bitterly jealous. Just kidding! But seriously, he started at the Disney Studios in the 1970s, following in the footsteps of his father, Adolfo Procopio (and if you’ve ever been to Disneyland or Disneyworld, you’ve seen a lot of Adolfo spectacular sculpts), and was mentored by the fabled Nine Old Men (Eric Larson in particular) as he rose through the ranks of Disney Animation.
In the 1980s, he was a key figure in bringing back the art of using animation maquettes to guide the artists, creating some of the first ones for The Great Mouse Detective, Oliver & Company, and The Little Mermaid. While at Disney, Rubén was also being mentored by Alex Toth, whose comic art style can be seen influencing Rubén’s take on The Phantom and Zorro. Since leaving Disney as an animation supervisor, Rubén has created sculptures for Walt Disney Consumer Products, Walt Disney Classics Collection, Bowen Designs, Sideshow Collectibles, and DC Direct through his Masked Avengers Studio. Most notably, he’s produced a wide array of items for his former Disney colleague Tracy Mark Lee at Electric Tiki. Rubén was further able to honor his long time love for pulp heroes by spearheading the Classic Heroes Collection, featuring everyone from Dick Tracy and Doc Savage to The Rocketeer and Hellboy. Even Lassie got some love! I can’t tell you how much I love this series; the only thing that would have made me happier is if they were able to make a figure line that looked just like these sculpts, only articulated.
Rubén was gracious enough to let me take pictures of his workspace and some of his past projects to share. The artistry on display here just blows my mind, especially considering his medium of choice is Super Sculpey! So check out the pics below (click on a picture to enlarge and get commentary below each shot) and then leave some comments! And go check out his own blog for lots more gems! Sorry this article is less than timely, but hopefully it was worth the wait. And I’ll see you kids on the other side!
Toy Fair 2011 has come and gone and while this year seemed a bit more sedate for what new items were shown, one group of action figures stood out above all others: DC Universe Classics Wave 18. Why are these toys special, you ask? Because for the first time ever, not only do we get a mass market assortment of Super Friends specific toys, but it’s centered around four figures that you would be justified in thinking no one would ever think to make figures of, let alone all four in one wave! Yes, I’m talking about the controversial "ethnic" heroes: Samurai, Black Vulcan, El Dorado, and C&C Apache Chief.
I know some people think these characters are superfluous, or not "comic based" and therefore not worthy of a figure, but I don’t agree with that logic. First and foremost, there is a big section of fans who do want these figures and have waited for them for 20 years. And on top of that, this is a toy line, not the comics. And these guys make GREAT toys! And they do give a selection of diversity to an all too-white toy aisle (with the occasional black character thrown in). How many Native Americans are on shelves? Asians? Hispanics? Is it going to kill collectors to add one more? And Mattel made it super easy to skip this wave if you don’t like it by tying in the C&C to the theme, so if you just want Bronze Tiger, then by all means just get Bronze Tiger.
Plus, with the addition of Toyman the Legion of Doom is now complete as well!
But the big "completion piece" is Samurai, who wraps up Mattel’s recreation of the fabled Super Powers lineup. With the further additions of Dick Grayson Robin from Wave 16 (out now!) and the upcoming SP Mr. Freeze repaint in the Batman: Legacy line I’ve updated the DCUC/SP picture below. Sure, we could still use repaints of Superman, Batman, and Penguin in more Bronze-Age accurate colors. And Kalibak and Orion would need resculpts to be perfect recreations (although it’s been hinted that the new Lex Luthor armor will be repainted and rereleased down the road to be more SP accurate as well). But if the line ended with these guys I would be content that we have a complete SP lineup in the greater DCUC line. And with Creeper, El Dorado, and Black Vulcan we’re three more characters closer to finishing off all the unmade SP figures as well! Now all we need is for the Four Horsemen to make some awesome figures of the sculpted-but-never-produced Quadrex, Silicon, Rocketman and a C&C Shockwave and I’ll be happy. All of these guys have form factors or special treatments that would make them really neat toys. I’d probably buy Howitzer and Executioner, too, but even I don’t think they’re necessary as figures…
OK, so I’ve been pretty lax on introducing my millions of readers to much needed Bollywood glory. But maybe the long wait for a new clip has been worth it.
I’m not exactly sure how they did it, but I think Bollywood (Russia? Azerbaijan) somehow was able to film Michael Bay’s actual dreams. This is everything he wishes he could do in real life, but just can’t muster that much awesome in one container. Be prepared for your mind to explode! (And they even throw in a Wilhelm Scream!)
Jason Geyer has been part of the online toy world for over 10 years, having founded some of the very first toy sites on the web including Raving Toy Maniac, ToyOtter, and now Action Figure Insider. He is also a former toy designer who is now a marketing genius. If he does say so himself. And he does.