PlayStation®4 Launches Across the United States and Canada
November 15, 2013

With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences

TOKYO, Nov. 15, 2013 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack and Killzone: Shadow Fall. In total, the PS4 system will have a library of over 30 games by the end of the year. *1

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“Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.”

The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. The end result for players is an abundant software library, as more than 180 games are currently in development.

The PS4 system takes social connectivity into the next generation by enabling gamers to immediately share their best gameplay moments with friends. With a press of the “SHARE” button on the DUALSHOCK®4 wireless controller, images and videos can be shared with other players in the activity feed on their PS4 system’s Dynamic Menu, or on social networking services such as Facebook®. Gameplay images can also be shared with friends through Twitter. In addition, players can broadcast their gameplay in real-time using live internet streaming services such as Ustream and Twitch. During live broadcasts, friends can even make comments on the streamed gameplay.

The PS4 system integrates second screens, including the PlayStation®Vita system (PS Vita), smartphones and tablets, to connect gamers to the PlayStation ecosystem wherever they are. Through Remote Play, gamers can play most PS4 titles on their PS Vita system via Wi-Fi on their home network, freeing up the television for other uses.*3 The “PlayStation®App” will further enhance the PS4 system experience by allowing iPhone, iPad, and Android™ based smartphones and tablets to become second screens. Once installed, users can, for example, see maps on their second screens when playing an adventure game on the PS4 system, purchase a PS4 game while away from home and download it directly to their system, or find and watch shared PS4 gameplay. PlayStation App is now available for free on the iOS App Store and Google Play.

The PlayStation®Plus (PS Plus) membership service has been further enhanced on the PS4 system, helping gamers discover a world of extraordinary game experiences through access to a regularly refreshed collection of free games. At launch, PS Plus members will have access to Resogun from SCE Worldwide Studios (SCE WWS) and Contrast from Compulsion Games for free as part of Instant Game Collection, along with DRIVECLUBPS Plus Edition from SCE WWS anticipated in early 2014. PS Plus gives PS4 system users access to online multiplayer worthy of the next generation, one GB of online storage for game saves, automatic save data backup, and game patch automatic downloads.

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With strong third-party developer support from day one, the PS4 system launches with blockbuster games like Assassin’s Creed® IV: Black Flagfrom Ubisoft Entertainment, NBA® 2K14 from 2K, Battlefield 4, FIFA 14, Madden NFL 25, Need for Speed Rivals and NBA LIVE 14 from Electronic Arts. PS4 also launches with a diverse list of indie games including Blacklight Retribution from Zombie Studios, Warframe from Digital Extremes, and Super Motherload from XGen Studios.

PS4’s games portfolio expands in 2014 with games like the highly anticipated franchise favorite inFAMOUS: Second Son from SCE WWS, as well as brand new IP including The Order 1886 from SCE WWS, Watch_Dogs from Ubisoft Entertainment and #DRIVECLUB from SCE WWS. All of these titles showcase the power of PS4 with breathtaking graphics and breakthrough gameplay experiences.

In addition to a best-in-class gaming lineup, the PS4 system offers a curated portfolio of entertainment apps at launch, providing access to movies and television shows, unique specialized content, and live sports programming. The entertainment apps, which can be found on PlayStation®Store in North America, include Amazon Instant Video, Crackle, Crunchyroll, EPIX®, Hulu Plus, Music Unlimited, NBA Game Time, Netflix, NHL GameCenter LIVE, Redbox Instant by Verizon, Video Unlimited, VUDU and YuppTV.*4

Looking ahead, the PS4 system will evolve through PlayStation’s cloud gaming services, available in the U.S. in 2014. Based on Gaikai Inc.’s cloud technology, the services will enable users to have access to a catalog of critically acclaimed PlayStation®3 (PS3®) games on the PS4 and PS3 systems, followed by the PS Vita system.

With the launch of the PS4 system, Sony Computer Entertainment America LLC (SCEA) has rolled out a massive advertising campaign with the official tag line, “Greatness Awaits,” which is featured in retail partnerships, digital banners, and television commercials. In addition, SCEA and Taco Bell® partnered to give consumers the chance to win a PS4 system every 15 minutes via the “Play The Future First” campaign, which ran from September 26, 2013 through November 10, 2013. In total, more than 4,000 consumers won PS4 systems prior to the official launch date.

For a comprehensive look at the hardware specifications of the PS4 system, visit http://us.playstation.com/ps4/features/techspecs/

 

*1 Information as of November 15, 2013. Release titles may differ according to country/region. Release dates may be changed depending on individual titles

*2 Some games may not support 1080p resolution.

*3 SCE expects that many, if not most, PS4 titles will support Remote Play. Remote Play may or may not work over a wide area network. Remote Play will work best when the PS Vita system is located within the same WiFi network where PS4 is connected. SCE also recommends that the PS4 system be connected to the local area network via an Ethernet cable, that a router suitable for gaming be used and that the PS Vita system be within close proximity of the WiFi access point so that the connection is free of interference.

*4 Entertainment apps to be released will vary by regions. User responsible for applicable service fees.

About Sony Computer Entertainment Inc.

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develops and markets the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994. PlayStation®2 further enhanced the PlayStation legacy as the core of home networked entertainment. PSP® broadens the entertainment experiences into the portable arena. PS3® is a computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PSNSM, that includes PlayStation®Store, delivers unparalleled online gaming experience to PlayStation users. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization and deeply integrated social capabilities. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC, and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.

All games featured are trademarked and copyrighted properties of their respective publishers and/or licensors. PlayStation is a registered trademark, PS4 is a trademark and PSN is a service mark of Sony Computer Entertainment Inc. Instant Game Collection, Resogun, DRIVECLUB: PS Plus Edition, Knack and Killzone Shadow Fall are trademarks of Sony Computer Entertainment America LLC. The Sony Computer Entertainment logo is a registered trademark and “SONY” and “make.believe” are trademarks of Sony Corporation.

Facebook is a trademark of Facebook, Inc. The Twitter name is a trademark of Twitter, Inc. in the United States and other countries. Ustream is a registered trademark of Ustream Inc. Twitch is a trademark or registered trademark of Justin.tv Inc. iPhone and iPad are trademarks of Apple Inc. Android is a trademark or registered trademark of Google.Inc.

© 2013 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Black Flag, Watch Dogs, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

2K is a publishing label of Take-Two Interactive Software, Inc.

SOURCE Sony Computer Entertainment Inc.

 

Daniel Pickett
Daniel “Julius Marx” Pickett has been around toys his whole life. The first line he ever collected was Mego’s World’s Greatest Super Heroes line back in the 70s. He has been surrounded by collectables ever since. In 1999 he was confounded by a lack of information and news about some of his favorite toy lines he was collecting. Since he couldn’t find the information he decided to pursue it himself thinking other people might also be interested in the same news. He started writing a weekly column on the toy industry and action figure for a toy news site and in a years time he tripled the sites daily traffic with his updates, reviews and product features. He built relationships with every major toy manufacturer and many sculptors, painters and mold makers. He grew his hobby into a world wide expertise that the industry has embraced. In 2004 he teamed up with his toy buddy Jason “ToyOtter” Geyer and they created their own website www.ActionFigureInsider.com. Daniel has been quoted in both industry and mass media press outlets. Over the years Daniel and AFi have been sought out as experts in the field. Daniel was regularly featured on “Attack of the Show” on the G4 network as the primary contributor to their “Mint On Card” segment, and our front page has been linked to from USA Today’s “Pop Candy” Blog twice. Daniel’s content has also been featured on MSNBC.com, Wired.com, Fark.com, Boing-Boing, Gizmodo.com, Ain’t It Cool News, the Official Star Wars blog, Geekologie, G4, CNet and Toy Fare magazine, among many others. He has consulted on toy lines, books, documentaries and TV shows. But all of that really just sounds snooty and “tootin’ his own horn” – the long and short of it is that Daniel loves toys and he LOVES talking about them.
Read other articles by Daniel Pickett.

 

 

 

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