Warner Bros. Interactive Entertainment Launches Mad Max
September 2, 2015

Experience the expansive post-apocalyptic, open-world game from Avalanche Studios for PlayStation®4 system, Xbox One and Windows PC

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BURBANK, Calif.--(BUSINESS WIRE)–Warner Bros. Interactive Entertainment today announced that Mad Max, the open-world, third-person action game developed by Avalanche Studios and set in a post-apocalyptic setting, is now available for PlayStation®4 computer entertainment system, Xbox One and Windows PC.

The Mad Max video game introduces an original story set within the universe of Mad Max and features deep car customization that impacts its handling, metal-grinding vehicular action and gives players a vast arsenal of mobile weaponry within The Wasteland. Players become Max, the lone warrior who must fight to stay alive by engaging in vicious on-ground fighting, as well as physics-based vehicular combat, against savage factions who are fighting for domination and survival in this gritty, dynamic open-world.

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Mad Max is an iconic character, recently re-introduced to the world by the latest film, and now we’re introducing a new way for fans and gamers to experience the adventure-filled Wasteland universe in which he lives,” said Peter Wyse, Vice President, Group General Manager, Production and Development, Warner Bros. Interactive Entertainment. “Avalanche Studios has created an expansive, beautiful open world environment that comes to life with a brand new story for Mad Max.”

“Avalanche Studios are big fans of Mad Max and creating an open-world game in such a brutal setting was right up our alley,” said Christofer Sundberg, Avalanche Studios Co-founder and Chief Creative Officer. “We can’t wait to see how players customize their Max characters, as well as their cars.”

Following the theft of his iconic Interceptor, Max must align himself with a gifted, but peculiar, mechanic named Chumbucket to build the ultimate survival vehicle, something Chumbucket calls the “Magnum Opus.” Players design, customize and upgrade their essential vehicle by choosing from different car chassis and a myriad of upgrades including mounted weapons, armor and engines in the hopes of escaping to the Plains of Silence. Gamers must endure the open-world, post-apocalyptic environment that features a huge variety of encounters in a host of different locations throughout The Wasteland, many of them remnants of the world before the apocalypse. Players brave the treacherous landscapes, hostile weather patterns and deadly marauders, while accumulating Max’s equipment and weapons to survive by combining melee combat, gunplay and tactical techniques.

Mad Max is rated “M” for Mature by the ESRB. For more information, visit www.madmaxgame.com, Facebook.com/MadMaxGame and Twitter.com/MadMaxGame.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About Avalanche Studios

Avalanche Studios is the original creator of the award-winning Just Cause franchise, and is currently working on Just Cause 3 (published by Square Enix), slated for release in December 2015. The studio has created acclaimed twin stick shooter Renegade Ops (published by SEGA) and self-published free-to-play service theHunter (developed by subsidiary Expansive Worlds) with more than 5 million registered players across 190 countries. Avalanche Studios, which is based in Stockholm and New York City, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games built on its proprietary technology, the Avalanche Engine, enabling huge open worlds filled with emergent gameplay. More information is available at www.avalanchestudios.com.

MAD MAX software © 2015 Warner Bros. Entertainment Inc. Developed by Avalanche Studios. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
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“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

 

You can order a copy of Mad Max: The Game at the link here.

Daniel Pickett
Daniel “Julius Marx” Pickett has been around toys his whole life. The first line he ever collected was Mego’s World’s Greatest Super Heroes line back in the 70s. He has been surrounded by collectables ever since. In 1999 he was confounded by a lack of information and news about some of his favorite toy lines he was collecting. Since he couldn’t find the information he decided to pursue it himself thinking other people might also be interested in the same news. He started writing a weekly column on the toy industry and action figure for a toy news site and in a years time he tripled the sites daily traffic with his updates, reviews and product features. He built relationships with every major toy manufacturer and many sculptors, painters and mold makers. He grew his hobby into a world wide expertise that the industry has embraced. In 2004 he teamed up with his toy buddy Jason “ToyOtter” Geyer and they created their own website www.ActionFigureInsider.com. Daniel has been quoted in both industry and mass media press outlets. Over the years Daniel and AFi have been sought out as experts in the field. Daniel was regularly featured on “Attack of the Show” on the G4 network as the primary contributor to their “Mint On Card” segment, and our front page has been linked to from USA Today’s “Pop Candy” Blog twice. Daniel’s content has also been featured on MSNBC.com, Time.com, The Wall Street Journal, The Saturday Evening Post, CNN.com, AssociatedPress.com Wired.com, Fark.com, Boing-Boing, Gizmodo.com, Ain’t It Cool News, the Official Star Wars blog, Geekologie, G4, CNet and Toy Fare magazine, among many others. He has consulted on toy lines, books, documentaries and TV shows. But all of that really just sounds snooty and “tootin’ his own horn” – the long and short of it is that Daniel loves toys and he LOVES talking about them.
Read other articles by Daniel Pickett.

 

 

 

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